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| 2
JANUARY 2009 |
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Welcome to the new year!
Engine of War is now
only 9.99 USD!
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| 25
DECEMBER 2008 |
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Merry Christmas!
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| 15
DECEMBER 2008 |
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New patched version!
Version 1.5 includes all the latest upgrades, including a tutorial
video.
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| 24
OCTOBER 2008 |
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I get to talk at the
Canzine indie game room, on October 26th. I will be up there with
the Scourge team!
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| 22
SEPTEMBER 2008 |
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RGN will be selling Mugs,
Hats and T-shirts with Engine of War art on them. How cool is that?
I'll post when they are in the store.
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| 21
SEPTEMBER 2008 |
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Engine of War has been
patched! Version 1.4 has been uploaded. This fixes a few more things
that 1.3 rushed by.
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| 18
SEPTEMBER 2008 |
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Engine of War has been
patched! Version 1.3 has been uploaded.
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| 17
SEPTEMBER 2008 |
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Engine of
War has won FIRST PLACE Indie Game Showcase! Thanks for voting!
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| 15
SEPTEMBER 2008 |
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I'm off to Texas, for
the Austin GDC, so that Engine of War can be displayed at the RGN
booth.
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| 2
SEPTEMBER 2008 |
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Engine of War has placed
in the Indie Game Showcase! That means we are in the top three places.
Thanks everyone for voting!
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| 18
AUGUST 2008 |
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New patch! Check it out
on the fixes page.
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| 1
JULY 2008 |
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Happy Canada day everyone!
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| 6
JUNE 2008 |
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1.4 of The Scourge is
uploaded. Check it out on Michael's team page.
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| 23
MAY 2008 |
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Because of a missing
file in version 1.1, version 1.2 is now uploaded, fixing the problem.
If you could not enter your key without crashing the game, please
re-download the demo, and try again.
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| 23
MAY 2008 |
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A new version has just
been uploaded, version 1.1, that can now be downloaded in all the
same places (it has just replaced the old version).
In it, the 'spending-money-on-a-part-over-the-maxium-limit'
glitch has been fixed, along with some minor tweaks to the slideshow
slides, making them more clear.
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| 12
MAY 2008 |
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I have just returned
from TOjam, a indie game jam
where almost 150 people made a bunch of games over three days. There
was little sleep, way too much caffeine and lots of fun.
The free game that I worked on can be found here.
There are zombies.
The team was myself, the artist Craig
Adams (Youtube)
and
the cool sound-guy, Arthur
Zaragoza
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| 1
MAY 2008 |
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Engine of War is done.
In a short while, it will be in stores, and entered in a few contests,
include PAX 10, and the Indie Game Showcase.
Thanks to all who helped test it!
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| 24
APRIL 2008 |
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Last beta release of
Engine of War is here. Check it out on the forums!
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| 12
APRIL 2008 |
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Beta release of Engine
of War is here. Check it out on the forums!
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| 27
MARCH 2008 |
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Download of the full
free version of Mech Builder has been removed. This is because of
the upcoming release of 'Engine of War'.
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| 18
MARCH 2008 |
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Voting has begun for
the Indie Game Showcase contest. If you would like to vote for 'Mech
Builder', check out the vote
page or click
here to vote direct.
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| 10
MARCH 2008 |
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New version of Mech Builder
posted, version 1.3.
This has a few
small bug fixes, as follows:
Fixes
-
- Add a 'fader' that appears whenever a circuit part that can have
a number setting (number gen, random num, etc) is selected.
- Listed a screenshot key in the controls list on esc. (f6)
- Stopped the A116 power generator from hurting the player while
safe mode is active.
- Fixed a glitch. Monsters will no longer make death sounds when
off-screen.
- Installing this will wipe any save games on
the old version.
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| 3
MARCH 2008 |
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Mech Builder has been
entered in the Indie Games Showcase Contest!
Check it out here.
The voting for the contest starts on March 14. If you would like
to be reminded
(just once, no spam ever) to vote for Mech Builder, either email
me at: contact@akithgames.com
or post on the forum, in the 'VOTE for mech builder ' section.
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| 1
MARCH 2008 |
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New version of Mech Builder
posted, version 1.2.
This has a few
small bug fixes, as follows:
Fixes -
- Fixed level 19 being impossible to finish.
- Doubled radius for $ cash pickup.
- Changed the boss display text, for boss boasting.
- Added small text on how to delete parts to tutorial
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| 26
FEB 2008 |
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Add digg! it voting to
the vote page.
Check
it out here.
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| 25
FEB 2008 |
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New version of Mech Builder
posted, version 1.1.
This has a few
small bug fixes, as follows:
Fixes -
- The player is now invincible from the time a boss dies to the
time that the next level's text fades away.
This prevents the
player from dying after killing the boss,
and starting the
next level without the weapon upgrade and
money that the boss drops.
- All monsters that are stuck off-map are killed when the
progress timer bar is full. This prevents
levels being
impossible to win because various monsters
are stuck off-map.
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| 24
FEB 2008 |
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How would you
like to have your work seen by the masses and be a part of MECH
BUILDER?
Mech Builder
needs things that I do not have the skill to do, this is your time
to step up to the plate!
- Youtube videos
of gameplay, tutorials and walkthroughs,
- Writing of manuals,
part descriptions, humor and game stories,
- Promotion and building game awareness
- Glitch testing and play testing
- Circuit design. Yes, this job is designing cool circuits in the
game.
- Forum admin
If your skill is not
shown here, and you want to show it off and be a part of MECH BUILDER,
then email me anyway!
If MECH BUILDER wins
in any of the contests I will be submitting it to, then your work
might be displayed to thousands of game developers. These conventions
are where much of the hiring of the industry takes place.
Contact me at michael@akithgames.com
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| 23
FEB 2008 |
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`Mechbuilder`
full free version released! Download it here
VOTE
FOR MECH BUILDER
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| 06
FEB 2008 |
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`Mechbuilder`
game complete and available for download.
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| 05
FEB 2008 |
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`Mechbuilder`
demo is finished.
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| 22
JAN 2008 |
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`Mechbuilder`
last testing phase is finished.
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| 16
DEC 2007 |
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`Mechbuilder`
starts last testing phase,
Pick up a copy of the
tester's version on the 'Games' page, and fill out
the included copy of the Mech Builder - Review Form!
If you send a completed review to us, we will place
your name in
the credits, under 'Play testers'!
'MechBuilder-reviewform.txt'
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14 DEC 2007
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`AkithGames` website
complete and relaunched.

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