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Engine of War - Description

Engine of War is a game that combines creative building with fast action.

Engine of War is made of two main parts, a fast paced arcade game, and a electric circuit simulator. The circuit sim is the unique part. The player's charactor in the arcade section of the game is a 'Mech' and the electric circuit directly affects it, its movement, its weapons, its shields, and all of its various abilities.

The circuit is made of 'parts' connected with wires. Each part either affects the circuit in someway (a IF part), or directly affects the arcade game section (a weapon part).

Example: The player adds a shield generator into the circuit. This gives the player shields in the arcade section of the game. The player can further define a shield frequency, and route various amounts of power towards maximum amount of shield charge and shield regeneration.

The player then creates a system that slowly charges a battery, and builds a system for draining this battery into the shield's regeneration on a key press. Now the player can press this key, and the shields will regen much faster, using the stored power.

Other examples of circuits range from simple backup power systems (useful for fighting enemies with EMP weapons) to teleporter systems that automatically search for a empty spot on the map, using a system of sensor parts. Homing missles that are directed to a location on the map by the circuit (using a homing beacon part). This location can be anything from a moving enemy, to the mouse's position on the screen.

Just to be clear at this point in the document, this is not a pure upgrade system, as would be found in a RPG, this is complex system of electric parts. An example of this is the list at the bottom of this document, which is a complete list of the 62 parts that can be combined into hundreds of possible circuits. An upgrade system continues to the very end of the game, however the player has full access to all electric parts by about the 8th level of the game. From this point on, the player is given new challanges, and harder enemies in new combinations, pushing him to create new and better circuits. The player's money amount also goes up throughout the game, and allows the player to afford more parts in the circuit at once.

Example circuits:

Auto-teleporting system - Uses a low-range movement sensor returning non-zero output to trigger a random teleport.

Super-regen shields - Very low maximum shield charge on a T1 dual shield, but extremely high regeneration. This means that the shields only absorb a single hit, but will regenerate from that hit very fast.

Homing missle shield wall - Uses a triggerless homing missle weapon, and a homing beacon attached to a mech position part, which creates a moving wall of homing missiles.

Power backup system - Diverts a small amount of power to three series linked batteries, which automatically cut into power the Mech when the power produced from the power generator falls below a certain level. Very useful on levels with EMP enemies.

Shield frequency sensor system - This circuit takes advantage of the fact that a weapon with the same frequency as the enemy's shield frequency will pass through that shield unaffected. It uses a direction sensor to find the enemy's that the player is aiming at, and a shield frequency sensor to find that enemy's shield frequency. It then feeds this frequency into the weapon's frequency Inlink. This is very useful on a boss level where the boss has a lot of shield charge (amount).

Full list of 62 electric circuit parts -
Power splitter
Power divider
Link splitter
Function
IF
Variable
NUMBER generator
RANDOM number generator
Leech link
Read out
Power splitter 3-way
Battery
Track switch
Reverse track switch
Link modifier
While
Key switch one
Key switch two
Key switch three
Key switch four
Key switch five
Key switch six - TOGGLE
Key switch seven - NOT
Key switch eight - ONCE
And
Alert
Alarm
Or
Target display
M4 laser
M5 laser
M12 chaingun
M22 shotgun
M42 flamethrower
M99 sniper cannon
M17 rocket launcher
Ebeam
M103 laser node
Homing rockets
Homing beacon
Scorched earth
Teleporter
Mouse position
Movement sensor
Mech's position
Directional position
Health and shields amount sensor
Shield freq sensor
Weapon freq sensor
Single core engine
Dual core engine
Triple core engine
Quad core engine
A1 power generator
A2 power generator
A116 multimode power generator
A501 power generator
A999 power generator
T1 dualshield
Achilles shield
G1 focusedshield
Status


 

 

 
 
 
 
 
 

 

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