To whom it may concern,
I have experience in designing puzzle games, racing
games, FPS games, RTS & RTT games, and have designed several
small action/arcade games.
I understand the concepts of content and gameplay,
realism and believability, humor and drama, narrative and world,
dynamic and linear gameplay, and most of all, Fun.
I understand the need for writing skills and being
able to clearly translate an idea into a document, outlining what
is needed without overdoing it. I understand the plotting of objectives,
the flow of levels, the use of characters, the feel of worlds
and the need to be very clear about gameplay.
I can sell my ideas, being familer with the concept
of an elevator presentation. I can debate and can describe my
ideas well, so that the listeners get caught up in the story.
I can speak clearly in front of a group, and communitate my ideas
effectively.
I think that one of my chief skills is the ability
to create unique designs and contribute to existing ones. I know
and understand many basic types of gameplay, and I like using
these to complement both new and existing gameplay. I adapt quickly
to change and can multi-task well.
I have shipped two PC games. One is called 'Engine
of War' and the other is a free real-time puzzle game, called
'Puzzle Wizard'. During the production of 'Enginer of War' I headed
a small team, as its lead designer, developed the original idea,
created the game documents, hired and worked with the team members.
I have been through all the stages from prototyping to debugging
and testing. I have worked with artists to guide the art so that
it does not negatively affect the gameplay, while still listening
to the artist's opinions and working to allow the art to really
shine. I work hard and realize how important work ethic is. I
can keep clear debug lists, work lists, game documents, and generally
manage and sort a workload.
During the production of 'Engine of War' I learned
much about working with play testers, both online and in person.
I hold up well under stress, and know what to cut from a game,
and when. I became skilled in the art of jury rigging, became
close friends with the concept of 'Crunch time' work, combined
with caffine drinks, and learned the hard way when getting sleep
would increase rather than decrease my amount & quality of
work.
I have been designing board games since I was 10,
and switched over to computer games when I became hooked on Civ2
at 12 years old and started making mods. I have made mods and
maps using starcraft, and Hammer, and learned to use several Indie
game design engines, including Genesis, Torque, and Gamestudio.
A6 Gamestudio Professional from Conitec has been the main engine
I focused on to express my ideas and show my skills with, over
the past 4 years. I have made several projects with it, including
dynamic pathfinding systems, AI for a FPS and AI for a RTS, a
multiplayer FPS, and a large real-time puzzle game. My most recent
project was a design based on combining the gameplay of creative
building and fast action. I would have loved to use the gameplay
in a larger type of game, a FPS for example, but decided that
the resources at hand only warranted smaller action/arcade style
of game. I know my limits and how to work within limits given
to me.
In order to cover my living expenses, I have been
working part-time at a center which works with drug dealers, addicts,
the homeless and other people who live in the city's downtown
core. This high-risk job, because of its danger pay, meant that
I could be at my job two days a week, allowing me to use the other
five days of the week for working on game design.
I am skilled with photoshop, Flash, MS word and
Dreamweaver, use firefox, and have used many smaller programs
in my work. I can learn how to use most programs very quickly
and am adept at teaching myself what I do not already know.
I am a huge video game player, I am a skilled helicopter
pilot in all the BattleField series, spent months of my life in
counter-strike, and favor the terrains in starcraft. I have played
civ2, civ3, civ4, warcraft1/2/3 and starcraft, every AOE, CS &
CS:S, HL 1&2, many mods, and most of the Sim games (SimCity,
SimAnt, SimWorld, The Sims). I have played WoW for a few months,
but became bored with it, preferring singleplayer games such as
Mount&Blade, Gish and GTA. I love the quality of multiplayer
game play in Company of Heroes, and was awestruck at the simple
yet strong content of Portal. I have a long background in D&D
and many other paper and pencil RPGs, as well as board games such
as Civilization, Diplomacy and Line in the Sand. There are many
more games that I have played, but I hope this shows that I am
an avid gamer.
I have not done any real amount of C++, C and Java
for years now, and don't want to list them as skills on my resume.
However, I want to mention them, in order to show that I am familer
with programming, and the various programs, tools and concepts
used in programming. I have also been using a C-script for the
past four years to prototype my game designs, as seen in 'Engine
of War' and 'Puzzle Wizard'. Because of this, I am experienced
at AI and event scripting.
I also have experience in WDL, Flash, FBML and PHP
programming.
I have skills in Judo, Jujitsu, Juggling, riding
a 6-ft unicycle, juggling flaming torches, clowning, fencing and
electronics. I have travelled to Africa twice now, the second
time, alone.
I am an avid reader, and some of my favorites are
Lord of the Rings (and just about all Tolkien's work), Narnia,
Out of the Silent Planet, Ringworld, the work of Terry Pratchett,
the Eye of the world series, lots of Lloyd Alexander, War of the
Worlds (my all time favorite) and many old tales of pirates and
high adventure (Kidnapped, the Black Arrow). And of course, I
have read every single Calvin and Hobbes.
I am a huge fan of Jim Henson, have seen every
star trek TOS & TNG episode ever made. I can quote Star Wars
4, 5 and 6 line by line, read many webcomics and have a comic
collection. I also love John Cleese and the work of Monty Python.
When I was 13, I wanted to be a clown, and went
traveling with fairs, juggling and riding my unicycle. I was privileged
to learn from world-class performers, including Michael Hirschbach
of Cirque du Soleil, and Jeff Collins. This means that I have
experience working long hours, working with a team, pitching in
where needed to get the job done, and have spent many hours dealing
with people in general.
The one major area that I have not mentioned so
far is my formal education -- the reason being I am self-educated
and home-educated since first grade. My family lived and worked
in a small hamlet in the far north, where school was lacking.
My mother is a teacher and so she decided to teach me herself.
We found that the process of teaching yourself, with the proper
resources, was a wonderful system, allowing me to progress at
the exact rate that best suited me. I have read thousands of books
on all kinds of subjects, wonderful people have been my mentors,
and I got out into real society much earlier in life, resulting
in a stronger interaction with the community. I have learned things
in the real world. I loved the study of electronics, general science
and math, as these things are centered around understanding and
creating, two of my favorite things.
I enjoyed making small games, with a small team,
they allowed me to learn the art of game design, but now I want
to work with a full team, to build larger games.
I am 21, I am driven, and full of energy. I have the skill, depth
and creativity to work as a game designer. I work very hard. Now
I want to move up, and join a team.
Thank you,
Michael Todd.